Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Programming paradigms


It's sometimes hard to imagine that there are ways other than object-oriented programming to write software. It all seems such a no-brainer; variables can be changed, objects are instances of classes and those classes have methods and properties, sub-classing saves a lot of duplicate code, and functions can do whatever they want as long as they return the right type. How could it be otherwise?

It is certainly true that Xcode and Cocoa together encourage an extremely object-oriented view of the world, and for very good reason. But in this section, we will take a look at some alternatives, and the reasons why we may want to employ them, either in whole or in part.

Swift is a multi-paradigm language in that it has strong support for programming in different styles; the content of this chapter is driven by that variety.

So, what is meant by paradigm?

Programming paradigms are ways, or styles, of programming. They are not specific languages; they are not coding templates; they...