Book Image

Mastering macOS Programming.

By : Stuart Grimshaw, Gregory Casamento
Book Image

Mastering macOS Programming.

By: Stuart Grimshaw, Gregory Casamento

Overview of this book

macOS continues to lead the way in desktop operating systems, with its tight integration across the Apple ecosystem of platforms and devices. With this book, you will get an in-depth knowledge of working on macOS, enabling you to unleash the full potential of the latest version using Swift 3 to build applications. This book will help you broaden your horizons by taking your programming skills to next level. The initial chapters will show you all about the environment that surrounds a developer at the start of a project. It introduces you to the new features that Swift 3 and Xcode 8 offers and also covers the common design patterns that you need to know for planning anything more than trivial projects. You will then learn the advanced Swift programming concepts, including memory management, generics, protocol orientated and functional programming and with this knowledge you will be able to tackle the next several chapters that deal with Apple’s own Cocoa frameworks. It also covers AppKit, Foundation, and Core Data in detail which is a part of the Cocoa umbrella framework. The rest of the book will cover the challenges posed by asynchronous programming, error handling, debugging, and many other areas that are an indispensable part of producing software in a professional environment. By the end of this book, you will be well acquainted with Swift, Cocoa, and AppKit, as well as a plethora of other essential tools, and you will be ready to tackle much more complex and advanced software projects.
Table of Contents (28 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
18
LLDB and the Command Line

Debug View Hierarchy


The next feature we'll look at is anything but little known, probably because it makes for such spectacular viewing during presentations. Once again, this is a feature to help us cope with the depth and complexity of the view hierarchy that we are frequently faced with.

We are talking here about the Debug View Hierarchy feature, which is available to us once the app is running.

The button we need for this is shown in the following screenshot:

When we first click on this button, the storyboard disappears and is replaced by the following:

This doesn't look that exciting, it's true. But drag anywhere with the mouse, and you'll see that the UI representation starts to rotate:

This affords us a much clearer view of what is going on in our interface. Given that so many UI elements are composed of several layers, this can be an invaluable help.

With this view open, we can still select elements. Opening up the Object Inspector (command + option + 3) and selecting an element gives...