Book Image

Design Patterns and Best Practices in Java

By : Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje
Book Image

Design Patterns and Best Practices in Java

By: Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje

Overview of this book

Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Prototype pattern


The prototype pattern is a pattern that seems more complicated than it really is. Practically, it is just a method to clone objects. Why would we need to clone objects when, these days, instantiating objects is not too costly in terms of performance? There are several situations in which it is required to clone objects that are already instantiated:

  • When the creation of a new object relies on an external resource or a hardware-intensive operation
  • When we need a copy of the same object with the same state without having to redo all of the operations to get to that state
  • When we need an instance of an object without knowing to which concrete class it belongs

Let's look at the following class diagram:

In the prototype pattern, the following classes are involved:

  • Prototype: This is the base class, or an interface that declares the clone() method that derived objects have to implement. In a simple scenario, we may not have a base class, and a direct concrete class is sufficient.
  • ConcretePrototype...