Book Image

Design Patterns and Best Practices in Java

By : Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje
Book Image

Design Patterns and Best Practices in Java

By: Kamalmeet Singh, Adrian Ianculescu, Lucian-Paul Torje

Overview of this book

Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (15 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Chapter 4. Structural Patterns

The objective of this chapter is to learn about structural patterns. Structural patterns are patterns that focus on creating complex structures by making use of relations between objects and classes. Most structural patterns are based on inheritance. In this chapter, we will focus only on the following GOF patterns:

  • The adapter pattern
  • The proxy pattern
  • The bridge pattern
  • The decorator pattern
  • The composite pattern
  • The façade pattern
  • The flyweight pattern

There are other identified structural patterns that we may not be able to cover in detail, but it is worth knowing about them. These are the following:

  • Marker interface: This uses an empty interface to mark specific classes (such as serializable), thus making searching by interface name possible. For more information, please read the article, Item 37 - using marker interfaces to define types, at http://thefinestartist.com/effective-java/37, which makes reference to Effective Java (2nd Edition), written by Joshua Bloch...