Book Image

Xamarin 4.x Cross-Platform Application Development - Third Edition

By : Jonathan Peppers
Book Image

Xamarin 4.x Cross-Platform Application Development - Third Edition

By: Jonathan Peppers

Overview of this book

Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4.
Table of Contents (19 chapters)
Xamarin 4.x Cross-Platform Application Development - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 12. App Store Submission

Now that you have completed the development of your cross-platform application, the next obvious step is to distribute your app on Google Play and iOS App Store. Xamarin apps are distributed in exactly the same way as Java or Objective-C apps; however, it can be a bit of a pain to get your app through the process. iOS has an official approval system, which makes app store submission a lengthier process than Android. Developers might have to wait for a week or longer, depending on how many times the app is rejected. Android requires some additional steps to submit the app on Google Play compared to debugging your application, but you can still get your application submitted in just a few hours.

In this chapter, we will cover:

  • The App Store Review Guidelines

  • Submitting an iOS app to the App Store

  • Setting up Android signing keys

  • Submitting an Android app to Google Play

  • Tips for being successful on app stores