Book Image

Xamarin 4.x Cross-Platform Application Development - Third Edition

By : Jonathan Peppers
Book Image

Xamarin 4.x Cross-Platform Application Development - Third Edition

By: Jonathan Peppers

Overview of this book

Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4.
Table of Contents (19 chapters)
Xamarin 4.x Cross-Platform Application Development - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 7. Deploying and Testing on Devices

Deploying to devices is both important and somewhat a hassle when you try it the first time. Certain issues will only happen on a mobile device, and cannot be reproduced in the iOS simulator or Android emulator. You can also test things that are only possible on real devices such as GPS, camera, memory limitations, or cellular network connectivity. There are also a few common pitfalls that exist when developing for Xamarin, which will only surface when testing on a physical device.

In this chapter, we will cover:

  • iOS provisioning

  • Android device settings for debugging

  • The linker

  • Ahead-of-time (AOT) compilation

  • Common memory pitfalls with Xamarin

Before we begin this chapter, it is important to note that a valid iTunes account or iOS Developer Program membership is required to deploy to iOS devices. Feel free to go back to Chapter 1, Xamarin Setup, to walk through that process.