Book Image

Mastering Swift 3

Book Image

Mastering Swift 3

Overview of this book

Swift is the definitive language of Apple development today. It’s a vital part of any iOS and OS X developer’s skillset, helping them to build the most impressive and popular apps on the App Store—the sort of apps that are essential to iPhone and iPad users every day. With version 3.0, the Swift team have added new features to improve the development experience—making it easier to get the results you want and customers expect. Inside, you’ll find the key features of Swift 3.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability to ARC, to closures and concurrency, this advanced Swift guide will develop your expertise and make you more fluent in this vital programming language. We give you in-depth knowledge of some of the most sophisticated elements of Swift development including protocol extensions, error-handling, design patterns, and concurrency, and guide you on how to use and apply them in your own projects. You'll see how even the most challenging design patterns and programming techniques can be used to write cleaner code and to build more performant iOS and OS X applications. By the end of this book, you’ll have a handle on effective design patterns and techniques, which means you’ll soon be writing better iOS and OS X applications with a new level of sophistication and control.
Table of Contents (23 chapters)
Mastering Swift 3
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Taking the First Steps with Swift
2
Learning About Variables, Constants, Strings, and Operators

Chapter 7. Protocol-Oriented Design

When Apple announced Swift 2 at the World Wide Developers Conference (WWDC) in 2016, they also declared that Swift was the world's first POP language. By its name, we may assume that POP is all about the protocol; however, that would be a wrong assumption. POP is about so much more than just the protocol; it is actually a new way of not only writing applications but also how we think about programming.

In this chapter we will cover these topics:

  • What is the difference between OOP and POP design?

  • What is Protocol-Oriented design?

  • What is protocol composition?

  • What is protocol inheritance?

Within days after Dave Abrahams did his presentation on POP at WWDC 2016, there were numerous tutorials on the Internet about POP that took a very Object-Oriented approach to it. By this statement, I mean the approach taken by these tutorials focused on replacing the superclass with protocols and protocol extensions. While protocols and protocol extensions are arguably two of...