Talking about Creational design patterns, it looks pretty semantic to have a Builder design pattern. The Builder pattern helps us construct complex objects without directly instantiating their struct, or writing the logic they require. Imagine an object that could have dozens of fields that are more complex structs themselves. Now imagine that you have many objects with these characteristics, and you could have more. We don't want to write the logic to create all these objects in the package that just needs to use the objects.
Instance creation can be as simple as providing the opening and closing braces {}
and leaving the instance with zero values, or as complex as an object that needs to make some API calls, check states, and create objects for its fields. You could also have an object that is composed of many objects, something that's really idiomatic in Go, as it doesn't support inheritance...