Book Image

Go Design Patterns

By : Mario Castro Contreras
Book Image

Go Design Patterns

By: Mario Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (17 chapters)
Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns

The last group of common patterns we are going to see are the behavioral patterns. Now, we aren't going to define structures or encapsulate object creation but we are going to deal with behaviors.

What's to deal with in behavior patterns? Well, now we will encapsulate behaviors, for example, algorithms in the Strategy pattern or executions in the command pattern.

Correct Behavior design is the last step after knowing how to deal with object creation and structures. Defining the behavior correctly is the last step of good software design because, all in all, good software design lets us improve algorithms and fix errors easily while the best algorithm implementation will not save us from bad software design.