Book Image

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.
Table of Contents (20 chapters)
Mastering Qt 5
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Testing your GUI


It is now time to see how you can test your GUI using the Qt Test API. The QTest class offers several functions to simulate keys and mouse events.

To demonstrate it, we will stay with the notion of testing a Track state, but on an upper level. Rather than testing the Track state itself, we will check that the UI state of the drum-machine application is properly updated when the Track state is changed. Namely, the control buttons (play, stop, record) should be in a specific state when a recording is started.

Start by creating a TestGui class in the drum-machine-test project. Do not forget to add the TestGui class in the tests map of main.cpp. As usual, make it inherit QObject and update TestGui.h like so:

#include <QTest> 
 
#include "MainWindow.h" 
 
class TestGui : public QObject 
{ 
    Q_OBJECT 
public: 
    TestGui(QObject* parent = 0); 
 
private: 
    MainWindow mMainWindow; 
}; 

In this header, we...