Book Image

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.
Table of Contents (20 chapters)
Mastering Qt 5
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Chapter 6.  Even Qt Deserves a Slice of Raspberry Pi

In the previous chapter, we created a QML UI targeted at Android and iOS. We will continue our journey in the embedded world by discovering how we can deploy a Qt application on a Raspberry Pi. The example project to illustrate this topic will be a snake game using the Qt3D modules. The player will control a snake trying to eat apples to get as big as possible.

In this chapter, you will learn:

  • The architecture of the Qt3D modules

  • The basic principles of cross-compilation

  • How to build your own Qt Creator kit to compile and deploy your game on a Raspberry Pi

  • How to handle the differences and limitations of various platforms (desktop, Raspberry Pi)

  • The Factory design pattern

  • How to write a complete game engine using JavaScript and QML

  • The usage of the QML Profiler