Book Image

C# Programming Cookbook

By : Dirk Strauss
Book Image

C# Programming Cookbook

By: Dirk Strauss

Overview of this book

During your application development workflow, there is always a moment when you need to get out of a tight spot. Through a recipe-based approach, this book will help you overcome common programming problems and get your applications ready to face the modern world. We start with C# 6, giving you hands-on experience with the new language features. Next, we work through the tasks that you perform on a daily basis such as working with strings, generics, and lots more. Gradually, we move on to more advanced topics such as the concept of object-oriented programming, asynchronous programming, reactive extensions, and code contracts. You will learn responsive high performance programming in C# and how to create applications with Azure. Next, we will review the choices available when choosing a source control solution. At the end of the book, we will show you how to create secure and robust code, and will help you ramp up your skills when using the new version of C# 6 and Visual Studio
Table of Contents (21 chapters)
C# Programming Cookbook
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Using abstraction


With abstraction, we take from the object we want to create the basic functionality that all objects derived from the abstracted object must have. To explain this in simple terms, we abstract the common functionality and put it in a single class that will be used to provide this shared functionality to all classes that inherit from it.

Getting ready

To explain abstraction, we will use abstract classes. Imagine that you are dealing with trainee space astronauts who need to progress through the ranks as they get trained. The truth is that once you as trainee learn a new skill, that skill is learned and will remain with you even though you learn more advanced ways to do things. You must also implement all the previous skills learned in the new object you create. Abstract classes demonstrate this concept very nicely.

How to do it…

  1. Create an abstract class called SpaceCadet. This is the first type of astronaut you can be when starting with training. The abstract class and its members...