Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

The Layout Editor

If there were only one reason to use Android Studio, it would be the Layout Editor and its associated tools and preview system. The differences are apparent as soon as you open a project. The difference between layout and blueprint view is also shown in the following figure:

The design and blueprint layout views

The blueprint mode is new to Android Studio 2.0 and portrays a simplified, outlined view of our UI. This is particularly useful when it comes to editing the spacing and proportions of complex layouts without the distraction of content. By default, the IDE displays both design and blueprint views side by side, but the editor's own toolbar allows us to view only one, and in most cases one would select the mode most suitable to the task in hand.

The B key can be used to toggle between design, blueprint, and combined views as an alternative to the toolbar...