Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

UI Development

In the previous chapter, we saw how Android Studio provides many invaluable tools for designing layouts quickly and simply. However, we only concerned ourselves with the design of static UIs. This, of course, is an essential first step, but our interfaces can, and should, be dynamic. And, according to material design guidelines, user interactions should be illustrated graphically using movement and color to intuitively demonstrate the action being performed, such as the ripple animations that result from tapping on a button.

To see how this is done, we need to look at a practical example and start building a simple, but functional, application. But first, we will examine one or two more ways of applying the look and feel we want, and Android users expect, to our designs. This process is largely assisted by the use of support libraries, in particular, the AppCompat...