Book Image

Mastering Android Studio 3

By : Kyle Mew
Book Image

Mastering Android Studio 3

By: Kyle Mew

Overview of this book

Android Studio is an Integrated Development Environment (IDE) designed for developing Android apps. As with most development processes, Android keeps resources and logic nicely separated, and so this book covers the management of imagery and other resources, and the development and testing tools provided by the IDE. After introducing the software, the book moves straight into UI development using the sophisticated, WYSIWYG layout editor and XML code to design and test complex interfaces for a wide variety of screen configurations. With activity design covered, the book continues to guide the reader through application logic development, exploring the latest APIs provided by the SDK. Each topic will be demonstrated by working code samples that can be run on a device or emulator. One of Android Studio's greatest features is the large number of third-party plugins available for it, and throughout the book we will be exploring the most useful of these, along with samples and libraries that can be found on GitHub. The final module of the book deals with the final stages of development: building and distribution. The book concludes by taking the reader through the registration and publication processes required by Google. By the time you have finished the book, you will be able to build faster, smoother, and error-free Android applications, in less time and with fewer complications than you ever thought possible.
Table of Contents (10 chapters)

Asset Studio

There are very few, if any, apps that do not employ some forms of icons and even if these are only launcher and, action icons, the correct choices and design make the difference between a successful UI and a confusing one.

Although it is not essential, Google is very keen that we use material design icons. This is an attempt to create a uniform user experience across the platform to counter the perception that iOS offers a more consistent feel. This is unsurprising, as iOS is a closed system that places a lot of restrictions on the developer. Google, on the other hand, prefers to offer a far more creative freedom to developers. In the past, this has led Apple devices to gain a reputation for being generally slicker than Android and, to counter this, Google introduced material design guidelines, which have gone on to far exceed original expectations and can now be...