Book Image

OpenCV 3 Computer Vision Application Programming Cookbook - Third Edition

By : Robert Laganiere
Book Image

OpenCV 3 Computer Vision Application Programming Cookbook - Third Edition

By: Robert Laganiere

Overview of this book

Making your applications see has never been easier with OpenCV. With it, you can teach your robot how to follow your cat, write a program to correctly identify the members of One Direction, or even help you find the right colors for your redecoration. OpenCV 3 Computer Vision Application Programming Cookbook Third Edition provides a complete introduction to the OpenCV library and explains how to build your first computer vision program. You will be presented with a variety of computer vision algorithms and exposed to important concepts in image and video analysis that will enable you to build your own computer vision applications. This book helps you to get started with the library, and shows you how to install and deploy the OpenCV library to write effective computer vision applications following good programming practices. You will learn how to read and write images and manipulate their pixels. Different techniques for image enhancement and shape analysis will be presented. You will learn how to detect specific image features such as lines, circles or corners. You will be introduced to the concepts of mathematical morphology and image filtering. The most recent methods for image matching and object recognition are described, and you’ll discover how to process video from files or cameras, as well as how to detect and track moving objects. Techniques to achieve camera calibration and perform multiple-view analysis will also be explained. Finally, you’ll also get acquainted with recent approaches in machine learning and object classification.
Table of Contents (21 chapters)
OpenCV 3 Computer Vision Application Programming Cookbook - Third Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Scanning an image with pointers


In most image-processing tasks, you need to scan all pixels of the image in order to perform a computation. Considering the large number of pixels that will need to be visited, it is essential that you perform this task in an efficient way. This recipe, and the next one, will show you different ways of implementing efficient scanning loops. This recipe uses the pointer arithmetic.

Getting ready

We will illustrate the image-scanning process by accomplishing a simple task: reducing the number of colors in an image.

Color images are composed of 3-channel pixels. Each of these channels corresponds to the intensity value of one of the three primary colors, red, green, and blue. Since each of these values is an 8-bit unsigned character, the total number of colors is 256x256x256, which is more than 16 million colors. Consequently, to reduce the complexity of an analysis, it is sometimes useful to reduce the number of colors in an image. One way to achieve this goal...