Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Creating values shared by all the instances of a class with type properties


The LionSuperHero class is a blueprint for lions that are superheroes. This class should inherit from the SuperHero class, but we will forget about inheritance and other super types of superheroes for a while and use the LionSuperHero class to understand the difference between type and instance properties.

We will define the following type properties to store the values that are shared by all the members of the lion superhero group:

  • averageStrength: This is the average strength of the superhero group.

  • averageRunningSpeed: This is the average running speed of the superhero group.

  • attackPower: This is the attack power score of the superhero group.

  • defensePower: This is the defense power score of the superhero group.

  • warriorScore: This is the score that combines the previously mentioned values in a single value that determines the warrior score of the superhero group. It is a calculated type property.

The following lines...