Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Building immutable classes


Mutability is very important in object-oriented programming. In fact, whenever we expose mutable properties, we create a class that will generate mutable instances. However, sometimes a mutable object can become a problem and in certain situations, we want to avoid objects changing their state. For example, when we work with concurrent code, an object that cannot change its state solves many concurrency problems and avoids potential bugs.

Note

An immutable object is also known as a non-mutating object.

For example, we can create an immutable version of the previous MutableVector3D class to represent an immutable 3D vector. The new ImmutableVector3D class has three immutable instance properties declared with the let keyword instead of the previously used var keyword: x, y, and z. We can create a new ImmutableVector3D instance and initialize the immutable instance properties. Then, we can call a summed method with the delta values of x, y, and z as arguments.

Note

Swift...