Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Test your knowledge


  1. When we declare protocols, the Self keyword signifies:

    1. The type that implements the protocol.

    2. The instance of a class that conforms to the protocol.

    3. The instance of a struct that conforms to the protocol.

  2. Generics allow us to declare a class that:

    1. Can use a generic type only as the type for stored and type properties.

    2. Can use a generic type only as an argument for its initializers.

    3. Can work with many generic types.

  3. The open class ImmutableVector3D<T: FloatingPoint> line means:

    1. The generic type constraint specifies that T must conform to the ImmutableVector3D protocol or belong to the ImmutableVector3D class hierarchy.

    2. The generic type constraint specifies that T must conform to the FloatingPoint protocol or belong to the FloatingPoint class hierarchy.

    3. The class is a subclass of FloatingPoint.

  4. The open class Party<T: AnimalProtocol> where T: Equatable line means:

    1. The generic type constraint specifies that T must conform to both the AnimalProtocol and Equatable protocols...