Book Image

Swift 3 Object-Oriented Programming - Second Edition

By : Gaston C. Hillar
Book Image

Swift 3 Object-Oriented Programming - Second Edition

By: Gaston C. Hillar

Overview of this book

Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.
Table of Contents (17 chapters)
Swift 3 ObjectOriented Programming - Second Edition
Credits
About the Author
Acknowledgement
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Interacting with an object-oriented data repository through Picker View


Now, we have to add code to the ViewController class in the ViewController.swift source file to make the class conform to two additional protocols: UIPickerViewDataSource and UIPickerViewDelegate. The conformance to the UIPickerViewDataSource protocol allows us to use the class as a data source for the UIPickerView class that represents the Picker View component. The conformance to the UIPickerViewDelegate protocol allows us to handle the events raised by the UIPickerView class.

The following lines show the new code for the ViewController class. The code file for the sample is included in the swift_3_oop_chapter_08_09 folder.

    class ViewController: UIViewController, UIPickerViewDelegate, 
    UIPickerViewDataSource {
      @IBOutlet weak var picker: UIPickerView! 
 
      private var gamesList: [Game] = [Game]() 
 
      override func viewDidLoad() { 
        super.viewDidLoad() 
        // Do any additional setup after...