Book Image

C++17 STL Cookbook

By : Jacek Galowicz
Book Image

C++17 STL Cookbook

By: Jacek Galowicz

Overview of this book

C++ has come a long way and is in use in every area of the industry. Fast, efficient, and flexible, it is used to solve many problems. The upcoming version of C++ will see programmers change the way they code. If you want to grasp the practical usefulness of the C++17 STL in order to write smarter, fully portable code, then this book is for you. Beginning with new language features, this book will help you understand the language’s mechanics and library features, and offers insight into how they work. Unlike other books, ours takes an implementation-specific, problem-solution approach that will help you quickly overcome hurdles. You will learn the core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on practical real-world recipes. These recipes will help you get the most from the STL and show you how to program in a better way. By the end of the book, you will be up to date with the latest C++17 features and save time and effort while solving tasks elegantly using the STL.
Table of Contents (18 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
Index

Chapter 8. Utility Classes

In this chapter, we will cover the following recipes:

  • Converting between different time units using std::ratio
  • Converting between absolute and relative times with std::chrono
  • Safely signalizing failure with std::optional
  • Applying functions on tuples
  • Quickly composing data structures with std::tuple
  • Replacing void* with std::any for more type safety
  • Storing different types with std::variant
  • Automatically handling resources with std::unique_ptr
  • Automatically handling shared heap memory with std::shared_ptr
  • Dealing with weak pointers to shared objects
  • Simplifying resource handling of legacy APIs with smart pointers
  • Sharing different member values of the same object
  • Generating random numbers and choosing the right random number engine
  • Generating random numbers and letting the STL shape specific distributions