Book Image

Swift iOS Programming for Kids

By : Steffen D. Sommer, Jim Campagno
Book Image

Swift iOS Programming for Kids

By: Steffen D. Sommer, Jim Campagno

Overview of this book

This book starts at the beginning by introducing programming through easy to use examples with the Swift Playgrounds app. Kids are regularly encouraged to explore and play with new concepts to support knowledge acquisition and retention – these newly learned skills can then be used to express their own unique ideas. Children will be shown how to create their first iOS application and build their very own movie night application.
Table of Contents (21 chapters)
Swift iOS Programming for Kids
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
2
Getting Set Up

A simple program without functions


Having an understanding of how our iPhone reads our code as a line by line recipe can help us understand the need for the concept of a function.

Let's imagine, for a moment, that we do not have any concept of functions when writing our code. Then, if we want to make a simple app that simulates the making of a pizza, we can write the following code:

print("Flattening the dough to form a round pizza ")
print("Adding some tomato sauce ")
print("Adding some mozzarella cheese ")
print("Adding some spicy pepperoni ")
print("Preparing the pizza in the oven ")
print("Done! Delicious pizza ready to be eaten ")

Tip

All related source code for this chapter can be found here: https://github.com/swift-book-projects/swift-3-programming-for-kids/tree/master/Chapter-6

When we run this application, it will simply output the simulation of making a pizza to the console:

How will we write our code if we want our program to make multiple pizzas? The first thing that comes to mind...