Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 1. Getting Started

This chapter will introduce you to real-world adventure games—what they are, how they work, and what makes them unique. From there, we will introduce the sample real-world game that we will build through the rest of the book. Finally, after the theory, we will do a brisk walk-through on setting up a mobile development environment with Unity.

For those of you who feel that they understand the terminology of real-world adventure or augmented reality games, feel free to jump ahead to the Introducing Foody GO section of this chapter that will discuss the game design and concept of the sample game we will be building throughout the book.

In this chapter, we will cover the following topics:

  • Defining what a real-world adventure game is
  • Understanding the core elements that make a real-world adventure game
  • Introducing the design of our sample game Foody GO
  • Installing Unity
  • Setting up Unity for mobile development
  • Creating the game project