Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Console window


The Console window should be your starting place whenever you encounter an issue. It can be accessed from the menu by selecting Window | Console, which will open the Console window that you can dock within the editor as you see fit. Depending on your preference and experience, you may want to always have the Console visible. Either way, as soon as something goes wrong, it certainly should be the first place you check.

Let's take a quick tour of the Console window in some detail, as it will be central to several other elements in this chapter:

  • Be sure to have the Unity editor open. If the Console window is not open, then open it from the menu by selecting Window | Console.
  • Take a look at the window and familiarize yourself with the buttons and context menu. The following is a screenshot of the Console window with the typical configuration:

    The Console window with typical configuration

How about we take a look at what each of the buttons do and some helpful hints you may not find...