Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Logging


If you have already covered a few of the chapters in this book, you can appreciate how valuable logging is to making sure your game works as expected. In Unity, all log messages are output to the Console unless you create a custom logger that writes to a file or service. We will create a custom logger later in this section. For now though, let's look at the logging options Unity provides us with out of the box, as listed:

  • print: This is the shorthand equivalent to Debug.log.
  • Debug.Log, Debug.LogFormat: This outputs the standard information message in unformatted or formatted text. Messages appear with info icon in the Console window.
  • Debug.LogError, Debug.LogErrorFormat: This outputs unformatted and formatted error messages. Messages appear with an error icon in the Console window.
  • Debug.LogException: This outputs the exception to the console with an error icon.
  • Debug.LogWarning, Debug.LogWarningFormat : This outputs unformatted and formatted warning messages. Messages appear with a warning...