Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Using the camera as our scene backdrop


As you may have already noticed when we created the Catch scene, we already put in place a UI element that will act as our scene backdrop. The Camera_Backdrop object we set up will display the device's camera as a texture. Follow these instructions to add the script and get the camera view as the scene backdrop:

  1. From the menu, select Assets | Import Package | Custom Package...
  2. When the Import package... dialog opens, navigate to the downloaded source code Chapter_5_Assets folder. Select the Chapter5_import2.unitypackage and click on Open to import the package.

    Tip

    This package is a full import of the FoodyGo assets, and not all of your scripts may need to be updated. However, if you have made your own modifications to some of the scripts, this will overwrite your changes. If you have changes you want to preserve, then either back up the files to a new location or do an asset export of just the files you want to keep.

  3. After the Unity Import Package dialog...