Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Setting up services


Now that we have the new SQLite wrapper plugins, SQLite script, and other scripts imported, we will set up some services in our Catch scene in order to test them:

  1. From the menu, select GameObject | Create Empty. Rename this new object Services and reset the transform to zero in the Inspector window.
  2. Select the new Services object in the Hierarchy window and right-click (press control and click on a Mac) to open the context menu. From the context menu, select Create Empty. This will create a new empty child object attached to the Services object. Rename this new object Inventory in the Inspector window.
  3. Repeat Step 2, but this time name the new object CUDLR.
  4. Select the Inventory object in the Hierarchy window. From the Assets/FoodyGo/Scripts/Services folder, drag the Inventory script onto the Inventory object.
  5. With the Inventory object selected, review the Inventory component settings in the Inspector window, as follows:

    Inventory Service component's default configuration

  6. The...