Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Creating the markers


Generally, when developers prototype a game or game scene, they ignore the details of esthetics and just use some ugly marker. That typically works until something better is provided by the design team. Well, since we don't have a design team now, we will instead go ahead and create a better-looking marker. This will especially be a good exercise when we go to create other objects later in the book.

Drag the Map scene back into the Hierarchy window and perform the following instructions to create an updated PlaceMarker:

  1. Locate and select the PlaceMarker object we left in the Map scene and reactivate it by checking the box beside the name in the Inspector window.
  2. Select the Cylinder object and rename it Base. In the Inspector window, set the objects Transform | Scale to X=.4, Y=.1, Z=.4, and Transform | Position to X=0, Y=-.5, Z=0. Remove the Capsule Collider component by clicking on the gear icon beside the component and selecting Remove Component.
  3. Right-click (press Ctrl...