Book Image

Augmented Reality Game Development

By : Micheal Lanham
Book Image

Augmented Reality Game Development

By: Micheal Lanham

Overview of this book

The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokémon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help.
Table of Contents (17 chapters)
Augmented Reality Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 9. Finishing the Game

At the end of the previous chapter, we wrapped up most of the major features we planned to include in the game. As much as we could continue the final chapters of this book working on every little detail of the game, that would become quite repetitive and we likely would lose several readers. The game is, after all, only meant to be an amusing demonstration of the concepts of building a location-based AR game. Hopefully, you pondered your own unique game design and how that could be developed as you worked your way through this book. So, instead of building on the Foody GO game, this chapter will go over the following things:

  • Outstanding development tasks
  • Missing development skills
  • Cleaning up assets
  • Releasing the game
  • Problems with building a location-based game
  • Location-based multiplayer games
  • Firebase as a multiplayer platform
  • Other location-based game ideas
  • The future of the genre