At the end of the previous chapter, we wrapped up most of the major features we planned to include in the game. As much as we could continue the final chapters of this book working on every little detail of the game, that would become quite repetitive and we likely would lose several readers. The game is, after all, only meant to be an amusing demonstration of the concepts of building a location-based AR game. Hopefully, you pondered your own unique game design and how that could be developed as you worked your way through this book. So, instead of building on the Foody GO game, this chapter will go over the following things:
- Outstanding development tasks
- Missing development skills
- Cleaning up assets
- Releasing the game
- Problems with building a location-based game
- Location-based multiplayer games
- Firebase as a multiplayer platform
- Other location-based game ideas
- The future of the genre