Book Image

Beginning C++ Programming

By : Richard Grimes
Book Image

Beginning C++ Programming

By: Richard Grimes

Overview of this book

C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism.
Table of Contents (11 chapters)

Using function parameters

When a function is called, the compiler checks all the overloads of the function to find one that matches the parameters in the calling code. If there is no exact match then standard and user-defined type conversions are performed, so the values provided by the calling code may be a different type from the parameters.

By default, parameters are passed by value and a copy is made, which means that the parameters are treated as local variables in the function. The writer of the function can decide to pass a parameter by reference, either through a pointer or a C++ reference. Pass-by-reference means that the variable in the calling code can be altered by the function, but this can be controlled by making the parameters const, in which case the reason for pass-by-reference is to prevent a (potentially costly) copy being made. Built-in arrays are always passed...