Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 11. Choosing a Monetization Strategy

It is a great time to be an indie game developer. There are an abundance of monetization options and game marketplaces. We can easily connect our projects with people looking to play our genre and style. To stand out, you will need to spend time and energy on marketing your project while considering alternate routes such as crowdfunding.

There are more freemium games than ever before; it is now very possible to make money strictly from ad revenue or in-app purchases. Additionally, options exist to enlarge your market by making your app available in other regions. You can set yourself up for success by considering the market and aligning your game's style to the paying demand that exists. It is also important to manage your projects wisely so you can complete and publish your games. Each of these topics is very deep, but we will spend time exploring the basics to give you an idea of how to spend your marketing time.

Topics in this chapter include...