Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Developing your marketing plan


Indie game development has never been more accessible. This is fantastic news, but it also means that we face a sea of noise and competition when we try to attract attention to our efforts. Further complicating matters, creating and executing a marketing plan requires different skills than those required to create a video game. Many developers would rather spend their time coding or drawing versus building awareness through social outreach. Luckily, there are many resources available to help us get started.

When to start marketing

Many games have their best sales day on the day they are launched. This means that you need to start building public awareness of your project early in development so your popularity peaks as you release your game. You need to time your publicity to coincide with your release date in order to maximize your sales window.

As soon as you have some representative material, publish it! Take it to social media, Reddit, and game forums. You...