Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 13. Ship It! Preparing for the App Store and Publication

What a grand journey! We have stepped through each component of the game development process in Swift and we are finally ready to share our hard work with the world. We need to prepare our project for publication by finishing the assets associated with it: the assorted app icons, the launch screen, and the screenshots for the App Store. Then, we will fill out the description and information for our app in iTunes Connect. Finally, we will use Xcode to upload a production archive build and submit it to the Apple review process. We are very close to seeing our game in the App Store!

While I can show you the general path that you can use to submit your app, this process is constantly changing as Apple updates iTunes Connect. In addition, every app has unique aspects that may require a variation on the path I demonstrate in this chapter. I encourage you to browse Apple's official documentation in the iOS Developer Library and refer...