Book Image

Swift 3 Game Development - Second Edition

By : Stephen Haney
Book Image

Swift 3 Game Development - Second Edition

By: Stephen Haney

Overview of this book

Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Table of Contents (20 chapters)
Swift 3 Game Development - Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Adding the Power-up Star


Many of my favorite games grant temporary invulnerability when the player picks up a Star. We will add a hyperactive Power-up Star to our game. Meet our Star:

Adding the Star class

Now that the art is in place, you can create a new Swift file named Star.swift in your project; we will continue to organize classes into distinct files. The Star class will be similar to the bee class we created earlier. It will inherit from SKSpriteNode and adhere to our GameSprite protocol. The Star will add a lot of power to the player, so we will also give it a special SKAction-based zany animation to make it stand out.

To create the Star class, add the following code in your Star.swift file:

import SpriteKit 
 
class Star: SKSpriteNode, GameSprite { 
    var initialSize = CGSize(width: 40, height: 38) 
    var textureAtlas:SKTextureAtlas = 
        SKTextureAtlas(named: "Environment") 
    var pulseAnimation = SKAction() 
 
    init() { 
...