Book Image

Python GUI Programming Cookbook, Second Edition - Second Edition

By : Burkhard Meier
Book Image

Python GUI Programming Cookbook, Second Edition - Second Edition

By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a scripting language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book will guide you through the very basics of creating a fully functional GUI in Python with only a few lines of code. Each and every recipe adds more widgets to the GUIs we are creating. While the cookbook recipes all stand on their own, there is a common theme running through all of them. As our GUIs keep expanding, using more and more widgets, we start to talk to networks, databases, and graphical libraries that greatly enhance our GUI’s functionality. This book is what you need to expand your knowledge on the subject of GUIs, and make sure you’re not missing out in the long run.
Table of Contents (18 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

How to design a GUI in an agile fashion


The modern agile software development approach to design and coding came out of the lessons learned by software professionals. This method applies to a GUI as much as to any other code. One of the main keys of agile software development is the continuously applied process of refactoring.

One practical example of how refactoring our code can help us in our software development work is by first implementing some simple functionality using functions.

As our code grows in complexity, we might want to refactor our functions into methods of a class. This approach would enable us to remove global variables and also to be more flexible about where we place the methods inside the class.

While the functionality of our code has not changed, the structure has.

In this process, we code, test, refactor, and then test again. We do this in short cycles and often start with the minimum code required to get some functionality to work.

Note

Test-driven software development...