Book Image

Perl 6 Deep Dive

By : Andrew Shitov
Book Image

Perl 6 Deep Dive

By: Andrew Shitov

Overview of this book

Perl is a family of high-level, general-purpose, interpreted, dynamic programming languages consisting of Perl 5 and Perl 6. Perl 6 helps developers write concise and declarative code that is easy to maintain. This book is an end-to-end guide that will help non-Perl developers get to grips with the language and use it to solve real-world problems. Beginning with a brief introduction to Perl 6, the first module in the book will teach you how to write and execute basic programs. The second module delves into language constructs, where you will learn about the built-in data types, variables, operators, modules, subroutines, and so on available in Perl 6. Here the book also delves deeply into data manipulation (for example, strings and text files) and you will learn how to create safe and correct Perl 6 modules. You will learn to create software in Perl by following the Object Oriented Paradigm. The final module explains in detail the incredible concurrency support provided by Perl 6. Here you will also learn about regexes, functional programming, and reactive programming in Perl 6. By the end of the book, with the help of a number of examples that you can follow and immediately run, modify, and use in practice, you will be fully conversant with the benefits of Perl 6.
Table of Contents (15 chapters)

More about attributes

We started this chapter with the Class attributes, section but some of the features of attributes are closely connected with methods, that's why we made a break and now are able to continue talking about attributes.

Public and private attributes

In the previous code examples, the class attribute was declared with the dot sigil—$.rooms or $.street. A dot at that position means that the attribute is public and may be accessed by code that does not belong to the class.

There is another twigil, !, which makes attributes private. This means that the only way to read or change the value of an attribute is to access it from methods.

Let us return to the House class and change all the twigils of its...