Book Image

Mastering Assembly Programming

By : Alexey Lyashko
3 (1)
Book Image

Mastering Assembly Programming

3 (1)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
Free Chapter
1
Intel Architecture

Data Structures

As it has been stated more than once in this book, Assembly is about moving and performing certain basic operations on data, and Assembly programming is about knowing what to move where and which operations to apply to it on the way. Until now, we have primarily dedicated all our attention to operations that we are able to perform on different types of data, and it is now time to talk about the data itself.

The least data item that is accessible on Intel architecture-based processors is bit, and the least addressable item is byte (which is 8 bits on Intel architecture). We already know how to work with such data and even words, double words, and single-precision floating-point values. Data, however, may be much more complex than that, and I do not mean quad words and/or double-precision floating points.

In this chapter, we will see how to declare, define, and manipulate...