Book Image

Mastering Assembly Programming

By : Alexey Lyashko
3 (1)
Book Image

Mastering Assembly Programming

3 (1)
By: Alexey Lyashko

Overview of this book

The Assembly language is the lowest level human readable programming language on any platform. Knowing the way things are on the Assembly level will help developers design their code in a much more elegant and efficient way. It may be produced by compiling source code from a high-level programming language (such as C/C++) but can also be written from scratch. Assembly code can be converted to machine code using an assembler. The first section of the book starts with setting up the development environment on Windows and Linux, mentioning most common toolchains. The reader is led through the basic structure of CPU and memory, and is presented the most important Assembly instructions through examples for both Windows and Linux, 32 and 64 bits. Then the reader would understand how high level languages are translated into Assembly and then compiled into object code. Finally we will cover patching existing code, either legacy code without sources or a running code in same or remote process.
Table of Contents (12 chapters)
Free Chapter
1
Intel Architecture

Sparse matrices

Sparse matrices are rarely discussed, if at all, due to the relative complexity of implementation and maintenance; however, they may be a very convenient and useful instrument in certain cases. Basically, sparse matrices are conceptually very close to arrays, but they're much more efficient when working with sparse data as they allow memory savings, which in turn allows the processing of much larger amounts of data.

Let's take astrophotography as an example. For those of us not familiar with the subject, amateur astrophotography means plugging your digital camera into a telescope, selecting a region in the night sky, and taking pictures. However, since pictures are taken at night time without a flashlight or any other aid (it would be silly to try to light celestial objects with a flashlight anyway), one has to take dozens of pictures of the same object...