Book Image

Rust Essentials - Second Edition

By : Ivo Balbaert
Book Image

Rust Essentials - Second Edition

By: Ivo Balbaert

Overview of this book

Rust is the new, open source, fast, and safe systems programming language for the 21st century, developed at Mozilla Research, and with a steadily growing community. It was created to solve the dilemma between high-level, slow code with minimal control over the system, and low-level, fast code with maximum system control. It is no longer necessary to learn C/C++ to develop resource intensive and low-level systems applications. This book will give you a head start to solve systems programming and application tasks with Rust. We start off with an argumentation of Rust's unique place in today's landscape of programming languages. You'll install Rust and learn how to work with its package manager Cargo. The various concepts are introduced step by step: variables, types, functions, and control structures to lay the groundwork. Then we explore more structured data such as strings, arrays, and enums, and you’ll see how pattern matching works. Throughout all this, we stress the unique ways of reasoning that the Rust compiler uses to produce safe code. Next we look at Rust's specific way of error handling, and the overall importance of traits in Rust code. The pillar of memory safety is treated in depth as we explore the various pointer kinds. Next, you’ll see how macros can simplify code generation, and how to compose bigger projects with modules and crates. Finally, you’ll discover how we can write safe concurrent code in Rust and interface with C programs, get a view of the Rust ecosystem, and explore the use of the standard library.
Table of Contents (13 chapters)

Arrays, vectors, and slices


Suppose we have a bunch of alien creatures to populate a game level, then we probably want to store their names in a handy list. Rust's array is just what we need:

// from Chapter 4/code/arrays.rs 
let aliens = ["Cherfer", "Fynock", "Shirack", "Zuxu"]; 
println!("{:?}", aliens); 

To make an array, separate the different items by commas and surround the whole with [ ] (rectangular brackets). All items must be of the same type. Such an array is of fixed size (it must be known at compile time) and cannot be changed; it is stored in one contiguous piece of memory in stack memory.

If the items have to be modifiable, declare your array with let mut; however even then the number of items cannot change:

let mut aliens = ["Cherfer", "Fynock", "Shirack", "Zuxu"]; 

The array aliens could be type annotated as [&str; 4], where the first parameter is the type of the items, and the second is their number.

let aliens: [&str; 4] = ["Cherfer", "Fynock", "Shirack", "Zuxu"]; 

If...