Book Image

Rust Essentials - Second Edition

By : Ivo Balbaert
Book Image

Rust Essentials - Second Edition

By: Ivo Balbaert

Overview of this book

Rust is the new, open source, fast, and safe systems programming language for the 21st century, developed at Mozilla Research, and with a steadily growing community. It was created to solve the dilemma between high-level, slow code with minimal control over the system, and low-level, fast code with maximum system control. It is no longer necessary to learn C/C++ to develop resource intensive and low-level systems applications. This book will give you a head start to solve systems programming and application tasks with Rust. We start off with an argumentation of Rust's unique place in today's landscape of programming languages. You'll install Rust and learn how to work with its package manager Cargo. The various concepts are introduced step by step: variables, types, functions, and control structures to lay the groundwork. Then we explore more structured data such as strings, arrays, and enums, and you’ll see how pattern matching works. Throughout all this, we stress the unique ways of reasoning that the Rust compiler uses to produce safe code. Next we look at Rust's specific way of error handling, and the overall importance of traits in Rust code. The pillar of memory safety is treated in depth as we explore the various pointer kinds. Next, you’ll see how macros can simplify code generation, and how to compose bigger projects with modules and crates. Finally, you’ll discover how we can write safe concurrent code in Rust and interface with C programs, get a view of the Rust ecosystem, and explore the use of the standard library.
Table of Contents (13 chapters)

Static and dynamic dispatch


Our function sqroot from the previous section is generic and works for any Float type. The compiler creates a different executable sqroot method for any type it is supposed to work with, in this case the f32 and f64 type. Rust applies this mechanism when a function call is polymorphic, that is when a function can accept arguments of different type. This is called static dispatch (also called compile-time polymorphism) and there is no runtime overhead involved. This is in contrast to how Java interfaces work, where the dispatching is done dynamically in runtime by the JVM. However Rust also has a form of dynamic dispatch (also called runtime polymorphism), using so called trait objects.

For an example of static and dynamic dispatch, see the following code snippet:

// see code in Chapter 6/code/dispatch.rs 
struct Circle; 
struct Triangle; 
 
trait Figure { 
    fn print(&self); 
} 
 
impl Figure for Circle { 
    fn print(&self) { 
        println!("Circle...