Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
3
Events and Basic Game Mechanisms
Index

Creating a window


The previous example created a window and drew into it. Now let's see how it did that!

Before going any further, we need to import the SDL2 crate, as follows:

    extern crate sdl2;

With this, we now have access to everything it contains.

Now that we've imported sdl2, we need to initialize an SDL context:

    let sdl_context = sdl2::init().expect("SDL initialization failed");

Once done, we need to get the video subsystem:

    let video_subsystem = sdl_context.video().expect("Couldn't get SDL 
      video subsystem");

We can now create the window:

    let window = video_subsystem.window("Tetris", 800, 600)
                            .position_centered()
                            .opengl()
                            .build()
                            .expect("Failed to create window");

A few notes on these methods:

  • The parameters for the window method are title, width, height
  • .position_centered() gets the window in the middle of the screen
  • .opengl() makes the SDL use opengl to render...