Book Image

Rust Programming By Example

By : Guillaume Gomez, Antoni Boucher
Book Image

Rust Programming By Example

By: Guillaume Gomez, Antoni Boucher

Overview of this book

Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
3
Events and Basic Game Mechanisms
Index

Loading and saving the playlist


We have the ability to create a playlist in our music player, but we cannot save a playlist to a file in order to be able to load one later. Let's add this feature to our project.

We'll save the playlist in the m3u file format and to handle this format, we'll use the m3u crate. So let's add it to our Cargo.toml file:

m3u = "^1.0.0"

Add this line to the main module:

extern crate m3u;

Saving a playlist

We'll start by adding a button to save the playlist. First, we add a field in the MusicToolbar structure for the button:

pub struct MusicToolbar {
    open_button: ToolButton,
    next_button: ToolButton,
    play_button: ToolButton,
    pub play_image: Image,
    previous_button: ToolButton,
    quit_button: ToolButton,
    remove_button: ToolButton,
    save_button: ToolButton,
    stop_button: ToolButton,
    toolbar: Toolbar,
}

And in the constructor, we'll create this button:

impl MusicToolbar {
    pub fn new() -> Self {
        let toolbar = Toolbar::new();
...