Book Image

C# 7.1 and .NET Core 2.0 ??? Modern Cross-Platform Development - Third Edition

By : Mark J. Price
Book Image

C# 7.1 and .NET Core 2.0 ??? Modern Cross-Platform Development - Third Edition

By: Mark J. Price

Overview of this book

C# 7.1 and .NET Core 2.0 – Modern Cross-Platform Development, Third Edition, is a practical guide to creating powerful cross-platform applications with C# 7.1 and .NET Core 2.0. It gives readers of any experience level a solid foundation in C# and .NET. The first part of the book runs you through the basics of C#, as well as debugging functions and object-oriented programming, before taking a quick tour through the latest features of C# 7.1 such as default literals, tuples, inferred tuple names, pattern matching, out variables, and more. After quickly taking you through C# and how .NET works, this book dives into the .NET Standard 2.0 class libraries, covering topics such as packaging and deploying your own libraries, and using common libraries for working with collections, performance, monitoring, serialization, files, databases, and encryption. The final section of the book demonstrates the major types of application that you can build and deploy cross-device and cross-platform. In this section, you'll learn about websites, web applications, web services, Universal Windows Platform (UWP) apps, and mobile apps. By the end of the book, you'll be armed with all the knowledge you need to build modern, cross-platform applications using C# and .NET.
Table of Contents (31 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
2
Part 1 – C# 7.1
8
Part 2 – .NET Core 2.0 and .NET Standard 2.0
16
Part 3 – App Models
22
Summary
Index

Reading and writing with streams


A stream is a sequence of bytes that can be read from and written to. Although files can be processed rather like arrays, with random access provided by knowing the position of a byte within the file, it can be useful to process files as a stream in which the bytes can be accessed in sequential order.

Streams can also be used to process terminal input and output and networking resources such as sockets and ports that do not provide random access and cannot seek to a position. So you can write code to process some arbitrary bytes without knowing or caring where it comes from. Your code simply reads or writes to a stream, and another piece of code handles where the bytes are actually stored.

There is an abstract class named Stream that represents a stream. There are many classes that inherit from this base class, so they all work the same way, as shown in the following class diagram:

Note

All streams implement Disposable, so they have a Dispose method to release...