Book Image

Computer Vision with OpenCV 3 and Qt5

By : Amin Ahmadi Tazehkandi
4 (1)
Book Image

Computer Vision with OpenCV 3 and Qt5

4 (1)
By: Amin Ahmadi Tazehkandi

Overview of this book

Developers have been using OpenCV library to develop computer vision applications for a long time. However, they now need a more effective tool to get the job done and in a much better and modern way. Qt is one of the major frameworks available for this task at the moment. This book will teach you to develop applications with the combination of OpenCV 3 and Qt5, and how to create cross-platform computer vision applications. We’ll begin by introducing Qt, its IDE, and its SDK. Next you’ll learn how to use the OpenCV API to integrate both tools, and see how to configure Qt to use OpenCV. You’ll go on to build a full-fledged computer vision application throughout the book. Later, you’ll create a stunning UI application using the Qt widgets technology, where you’ll display the images after they are processed in an efficient way. At the end of the book, you’ll learn how to convert OpenCV Mat to Qt QImage. You’ll also see how to efficiently process images to filter them, transform them, detect or track objects as well as analyze video. You’ll become better at developing OpenCV applications.
Table of Contents (19 chapters)
Title Page
Dedication
Packt Upsell
Foreword
Contributors
Preface

Design patterns


Even though we assume that the reader of this book is not a Design Pattern Denier, it's still a very good idea to remind ourselves why design patterns exist and why a successful framework such as Qt makes extensive use of different design patterns. Well, first of all, a design pattern is just one of many solutions to a software development task and it is not the only solution; and in fact, most of the times it's not even the fastest solution. However, a design pattern is definitely the most structured way of solving a software development problem, and it helps make sure you use some predefined template-like structures for everything you add to your program.

Note

Design patterns have names applied to different kinds of problems such as creating objects, how they run, how they handle data, and so on. Eric Gamma, Richard Helm, Ralph E. Johnson, and John Vlissides (referred to as the Gang of Four) describe many of the most widely used design patterns in their book titled Design...