Book Image

Kotlin Programming By Example

By : Iyanu Adelekan
Book Image

Kotlin Programming By Example

By: Iyanu Adelekan

Overview of this book

Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin.
Table of Contents (12 chapters)

Network storage

This is the storage of data on a remote server. Unlike other means of storage we have talked about, this kind of storage utilizes a network connection to store and retrieve data that exists on a remote server. You utilized this storage medium when you created the messenger Android application in the previous chapter. The messenger application relied heavily on a remote server for the storage and retrieval of information. The client-server architecture is primarily in play when a remote server acts as a data source for a client application. The client sends a request for the data required (typically a GET request) to the server via HTTP, and the server responds by sending the required data as a response, thus completing the HTTP transaction cycle.