Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

Creating animated views


Most widget animation can be taken care of using the animation APIs in Android. The standard animation APIs are designed to take care of animations with a defined start and end, or animations that form a simple loop. Some animations, however, don't fit into this mold; a good example would be a game. A game has many animations running continuously, and you can even think about the entire game screen as a single, continuous animation.

There are a number of widgets that need to be continuously animated, and your standard Android animation API won't work. In these cases, you'll need a View that can continuously animate and update itself as long as it's visible to the user. In these cases, a slightly different design is called for, as the widget will always be changing.

To illustrate how to write a widget that has a continuous animation, let's write a View class that animates some number of bouncing Drawable objects. Each Drawable will be tracked separately, and when it...