Book Image

Hands-On Android UI Development

By : Jason Morris
Book Image

Hands-On Android UI Development

By: Jason Morris

Overview of this book

A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications. Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction. Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process. By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
13
Activity Lifecycle

Test your knowledge


  1. When designing a form screen, what is the first thing you should consider?
    • The colors and icons you want to use
    • The data you need from your user
    • The standard guidelines for Android
  1. What is the standard spacing increment in Material design?
    • 8 Pixels
    • 8 Density Independent Pixels
    • 8 Device Pixels
  2. The ConstraintLayout, ViewPager, and CardView are part of the support APIs. What does this mean?
    • Their bytecode must be included with your application if you use them
    • They are also used as part of the Android Studio code base
    • They can only contain other widgets from the support APIs
  3. When building a new layout, your root widget should always be which of these?
    • A ConstraintLayout
    • A LinearLayout
    • The simplest widget that makes sense for your layout