- When developing a layout subclass, which of the following options is the best?
- Programmatically instantiating its child widgets
- Only having ID attributes in nested child widgets
- Avoiding assigning ID attributes to child widgets
- Which of these applies to the
Bundle
passed at anActivity
inonCreate
?- It is populated in the
onSaveInstanceState
method - It is populated automatically by the platform
- It is never null
- It is populated in the
- When the data for an
Adapter
changes, which of the mentioned happens?- It will be detected by the
View
automatically - It should be replaced by a new
Adapter
to reflect the changes - It should notify any attached listeners
- It will be detected by the
- Fragments and
View
classes should meet which of the following condition?- They should have their data and state pushed into them from the
Activity
- They should expose listener interfaces that their
Activity
implements to receive events - They should directly call event methods on their
Activity
by casting it to the correct class
- They should have their data and state pushed into them from the
Hands-On Android UI Development
By :
Hands-On Android UI Development
By:
Overview of this book
A great user interface (UI) can spell the difference between success and failure for any new application. This book will show you not just how to code great UIs, but how to design them as well. It will take novice Android developers on a journey, showing them how to leverage the Android platform to produce stunning Android applications.
Begin with the basics of creating Android applications and then move on to topics such as screen and layout design. Next, learn about techniques that will help improve performance for your application. Also, explore how to create reactive applications that are fast, animated, and guide the user toward their goals with minimal distraction.
Understand Android architecture components and learn how to build your application to automatically respond to changes made by the user. Great platforms are not always enough, so this book also focuses on creating custom components, layout managers, and 2D graphics. Also, explore many tips and best practices to ease your UI development process.
By the end, you'll be able to design and build not only amazing UIs, but also systems that provide the best possible user experience.
Table of Contents (21 chapters)
Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
Free Chapter
Creating Android Layouts
Designing Form Screens
Taking Actions
Composing User Interfaces
Binding Data to Widgets
Storing and Retrieving Data
Creating Overview Screens
Designing Material Layouts
Navigating Effectively
Making Overviews Even Better
Polishing Your Design
Customizing Widgets and Layouts
Activity Lifecycle
Test Your Knowledge Answers
Customer Reviews