Book Image

Delphi Cookbook - Third Edition

By : Daniele Spinetti, Daniele Teti
Book Image

Delphi Cookbook - Third Edition

By: Daniele Spinetti, Daniele Teti

Overview of this book

Delphi is a cross-platform integrated development environment (IDE) that supports rapid application development on different platforms, saving you the pain of wandering amid GUI widget details or having to tackle inter-platform incompatibilities. Delphi Cookbook begins with the basics of Delphi and gets you acquainted with JSON format strings, XSLT transformations, Unicode encodings, and various types of streams. You’ll then move on to more advanced topics such as developing higher-order functions and using enumerators and run-time type information (RTTI). As you make your way through the chapters, you’ll understand Delphi RTL functions, use FireMonkey in a VCL application, and cover topics such as multithreading, using aparallel programming library and deploying Delphi on a server. You’ll take a look at the new feature of WebBroker Apache modules, join the mobile revolution with FireMonkey, and learn to build data-driven mobile user interfaces using the FireDAC database access framework. This book will also show you how to integrate your apps with Internet of Things (IoT). By the end of the book, you will have become proficient in Delphi by exploring its different aspects such as building cross-platforms and mobile applications, designing server-side programs, and integrating these programs with IoT.
Table of Contents (12 chapters)

RTTI to the rescue – configuring your class at runtime

Since Delphi 2010, the Delphi RTTI has been greatly expanded. Now, it is comparable to what is called reflection in other languages, such as C# or Java. A much-improved RTTI can dramatically change the way you write or even think about your code and your architecture. Now, it is possible to write highly flexible code without too much effort.

Getting ready

What we want to do in this recipe is to dynamically create a class by looking for it by name among the classes that have been linked in the executable (or loaded from dynamic packages). The goal is to change the behavior of the program using only an external file, without relying on a lot of parameters and complex...