One of the promises of Rust is to enable fearless concurrency. Quite naturally, Rust has support for writing concurrent code through a number of mechanisms. In this chapter, we will discuss a few of these. We have seen how the Rust compiler uses borrow checking to ensure correctness of programs at compile time. It turns out that those primitives are also useful in verifying correctness of concurrent code. Now, there are multiple ways of implementing threading in a language. The simplest possible way is to create a new OS thread for each thread created in the platform. This is often called 1:1 threading. On the other hand, a number of application threads can be mapped to one OS thread. This is called N:1 threading. While this approach is resource-light since we end up with fewer actual threads, there is a higher overhead of context switches. A middle ground...
Network Programming with Rust
By :
Network Programming with Rust
By:
Overview of this book
Rust is low-level enough to provide fine-grained control over memory while providing safety through compile-time validation. This makes it uniquely suitable for writing low-level networking applications.
This book is divided into three main parts that will take you on an exciting journey of building a fully functional web server. The book starts with a solid introduction to Rust and essential networking concepts. This will lay a foundation for, and set the tone of, the entire book. In the second part, we will take an in-depth look at using Rust for networking software. From client-server networking using sockets to IPv4/v6, DNS, TCP, UDP, you will also learn about serializing and deserializing data using serde. The book shows how to communicate with REST servers over HTTP. The final part of the book discusses asynchronous network programming using the Tokio stack. Given the importance of security for modern systems, you will see how Rust supports common primitives such as TLS and public-key cryptography.
After reading this book, you will be more than confident enough to use Rust to build effective networking software
Table of Contents (11 chapters)
Preface
Free Chapter
Introduction to Client/Server Networking
Introduction to Rust and its Ecosystem
TCP and UDP Using Rust
Data Serialization, Deserialization, and Parsing
Application Layer Protocols
Talking HTTP in the Internet
Asynchronous Network Programming Using Tokio
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